Google Stadia will bring us closer to the inevitable game streaming future. But what’s Google’s business model? Could it be that players are not the target audience at all?Read More
I'm afraid of playing with strangers online and the chance of people shouting at me. So what can game developers do in-game to deal with toxic behavior and create a friendly space for players?Read More
Steam's Early Access program got a lot of bad press but also some stand out success stories. Some people swear by it while others stay away from it - players and developers. So five years after its inception, what are the advantages and disadvantages of releasing a game before it's even finished?Read More
More thoughts about game subscriptions. What do they mean for gamers? Do you save money or spend more in the long run? For the providers that is the point, isn't it? And does the subscription model favor a specific style of games?Read More
Is Microsoft's offering of 1st party titles with Game Pass a game changer? Will we see other platforms starting their own subscriptions? And could Valve's newest acquisition be connected?
My first but probably not last episode about game subscriptions and what impact it might have on the industry.
GamesQuest has a new co-host: Philip Drobar, who will join me on my quest to talk about video games. In the future he will produce his own episodes on this channel but today we talk about our backlogs and the top spots on our list of shame.Read More
I've started a new podcast which I call GamesQuest and it is entirely dedicated to video games. The basic idea is to talk about general topics around video games and more about the industry as a whole instead of just covering single games and news. In the first episode I'm questioning side quests as a game mechanic in open world action RPGs and pondering what would work better for me. Give it a listen, I hope you like it!Read More